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Dont starve wiki green mushroom
Dont starve wiki green mushroom










The usual collecting.Įxcept, all the pig houses have been smashed, and the pig skins are the only thing missing? Wait, wasn't there a fairy ring with blue mushrooms here? Trees are chopped, rocks are mined, graves are dug. This is a message mainly to people who play on public servers.ĭuring the early game, it's understood by most experienced players that exploring and collecting should be one's first priority, (it IS possible to make a base TOO early) Rushing the Ruins (solo) is selfish, and it always will be. I may not be the first person to say this, there are probably already people who've made more concise arguments than mine, but that won't change how I feel. There are exceptions to this, such as Egg, which turns into Rotten Egg.Rushing the ruins in Don't Starve Together is selfish. When an object perishes (0% shelf life), it usually disappears or turns into Rot. For example, Food is less nourishing when it is spoiled and the Hambat inflicts less damage. The freshness of an object can have a variety of meaning. If the object has less than 20% lifetime remaining, it is spoiled, indicated by a red tile and the "Spoiled" prefix. If the object spoils more than that, it turns stale, indicated by a yellow tile and the "Stale" prefix. If the object has at least 50% of its maximum shelf life remaining (that is to say, if it is no more than 50% spoiled), it is fresh, indicated by a green tile background in the inventory. Honey, Ice, and Birchnut at different stages of spoilageĪs an object spoils, it changes states. For example, putting a spoiled berry (20% shelf life) and a fresh berry (100% shelf life) on a stack causes them both to be about to turn stale (60% shelf life). When combining stacks of items, the shelf life of the items becomes the average of each items shelf life. Moon Moth and Spore do this: They last longer when in an inventory. Objects can apply custom "local multipliers".Frozen items are protected from this if they're in a fridge. Frozen items exposed to fire spoil/melt extremely fast (rate 3000%).(rate multiplied with 0.75) Frozen items stop perishing at all (unless fire actively melts them). If the global temperature is below 0 (freezing temperature), everything spoils 25% slower.If the global temperature is above overheating temperature (70), everything spoils 25% faster.In addition to the above, the following modifiers may apply (multiplicatively) (Items in the regular player inventory don't get any of these multipliers, so they spoil at their normal rate.).Objects left on the ground or carried by Shadow Chester or by a player wearing a Funcap have their spoil rate increased to 150%.

dont starve wiki green mushroom

Warly's Chef Pouch reduces the spoil rate to 75%.In addition, frozen items (such as Ice) do not spoil/melt at all while in a fridge (except for the Insulated Pack). Fridges of all definition reduce the spoil rate to 50%, effectively making the item last twice as long.The Salt Box and Mushlight/ Glowcap reduce the spoil rate of their contents to 25%. Some containers slow spoilage, prolonging the shelf life of the object.The actual shelf life time of the object can be longer or shorter depending on a variety of circumstances: Objects which are perishable will spoil over time.Įvery kind of object has a different "perish time", that is the time in seconds it takes for a fresh object to completely spoil.












Dont starve wiki green mushroom